Episode: 309
Music: Untapped Revenue Stream for Board Game Publishers | Richard Tretzel
What if the missing ingredient in your tabletop game isn’t another mechanic, but the perfect soundtrack?
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Episode 309 – What if the missing ingredient in your tabletop game isn’t another mechanic, but the perfect soundtrack?
In this episode of Crowdfunding Nerds, Sean sits down with Richard Phillips, CEO of Tabletone, to explore how adaptive music and immersive sound effects can bring tabletop games to life. They discuss how game publishers can collaborate with composers to create custom soundtracks, offer exclusive audio packs as Kickstarter rewards, and unlock additional revenue streams. Richard also shares the challenges of navigating Apple and Google’s app stores, why Tabletone prioritizes human-created music over generative AI, and what’s next for the future of interactive tabletop audio.
Whether you’re launching a Kickstarter, publishing a board game, or looking to make your next gaming session more immersive, this episode is packed with ideas worth exploring!
Guest Bio:
Richard Tretzel is the CEO and co-founder of Tabletone, an innovative audio platform bringing immersive, adaptive music and sound effects to tabletop gaming. With a background in music production, recording engineering, and analog studio technology, Richard combines his passion for music and gaming to create interactive audio experiences. Through Tabletone, he and his team collaborate with game publishers, composers, and developers to produce custom soundtracks, enhance gameplay, and explore new opportunities for the tabletop gaming industry.
Resources:
- TableTone App: https://www.tabletone.app/
Chapters For YouTube:
00:00 – Introduction to Richard and Tabletone
00:34 – Richard’s Background in Music Production
03:07 – Creating Interactive Music for Games
05:08 – Making Tabletop Games More Immersive
06:55 – How Tabletone’s Adaptive Audio Works
08:01 – Testing Music and the Problem With AI
12:31 – Inside Tabletone’s Recording Studio
15:09 – Music Beyond Tabletop Role-Playing Games
16:33 – Custom Soundtracks and Publisher Partnerships
18:29 – Collaboration Opportunities for Game Publishers
20:59 – Audio Packs as Kickstarter Rewards
21:27 – Custom Music for Kickstarter Campaigns
23:20 – Challenges of Selling Through App Stores
29:15 – Expanding to Steam and Desktop Platforms
30:23 – Integrating Tabletone With Virtual Tabletops
34:45 – The Future of the Tabletone Ecosystem
36:16 – The Technology Behind Adaptive Music
40:18 – New Revenue Streams and Music Licensing
43:18 – How to Connect With Tabletone
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